NEWSUPDATE
NOV 21st, 2008
(written by Santi)
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Jane's blog features a new update!
This time, we get to know the developer's point of view: Dinga Bakaba, game designer at Wizarbox, speaks about what it is like to work on Gray Matter, and about full integration of the gaming experience, from the storyline to the puzzles and to the interface.

Also, we get to see new concept art - a glimpse of the character design process of Harvey, a member of the Lamb's Club - and the stunning screenshot of a garden location, accompanied by its concept rendition.
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